Stop Your Empire's Death Spiral
"Why is everything negative?"
— Every Stellaris player, 50 hours in
Generic Advice Only Gets You So Far
Every economy guide tells you to "build more generators." But which planet? How many? And why is your Consumer Goods still negative after you fixed Energy?
The Companion Advisor reads your actual save file and gives you advice based on what's happening in your empire right now. No more generic tips—just answers.
- Parses your save file locally
- Knows your planets, jobs, and deficits
- Tells you exactly what to fix and where
The Economy Screen is Lying to You
What Stellaris Shows You
Energy: -47
Minerals: +12
Alloys: -8
Cool, but WHY?
What the Advisor Tells You
"Your Ecumenopolis is consuming 180 Energy for Arcology upkeep. Meanwhile, you have exactly one Generator World producing 120. You need another Energy planet or you need to stop building Arcologies like they're free."
How the Advisor Finds Your Answers
Real questions. Personalized diagnostics.
01 Why are my energy credits negative?
The Advisor parses your save file and compares your total Energy production against your upkeep costs. It identifies which planets, buildings, and fleets are consuming the most Energy—then tells you exactly which world to redesignate or which building to disable. No guessing, no spreadsheets.
"Your Ecumenopolis 'Prime Industrial' is consuming 180 Energy for Arcology upkeep. You have one Generator World producing 120. Redesignate 'Kepler IV' as Generator World for +60 Energy."
02 Why do I have no Consumer Goods?
The Advisor tracks your CG production (Artisan jobs) against consumption (Researchers, Bureaucrats, etc.). It knows if you built 4 Research Worlds without matching Civilian Industries. It will tell you which planet needs factories and how many jobs to create.
"You have 4 Research Worlds consuming 200 CG/month. Current CG production: 80/month from 2 Artisan jobs. Build 3 Civilian Industries on 'Manufacturing Hub' to balance."
03 Why is my Alloy production so low?
The Advisor checks if your Alloy Foundries are staffed and if you have enough Minerals to feed them. It detects when you're in a resource chain collapse—where negative Minerals cause Metallurgist unemployment, which tanks your Alloys.
"Your Alloy Foundries are at 60% capacity. Root cause: -120 Minerals. 4 Metallurgist jobs unfilled due to resource shortage. Fix Minerals first, then Alloys will recover in 2 months."
04 How do I know which planet to fix first?
The Advisor ranks your planets by economic inefficiency. It flags worlds that have mismatched designations (like a 'Research World' with Mining Districts) and prioritizes fixes by impact—showing you the single change that will help the most.
"Priority fix: 'New Eden' is designated Research World but has 3 Mining Districts and 0 Research Labs. Either change designation to Mining World (+20% Miner output) or replace districts."
05 Am I ready for a war / the Crisis?
The Advisor benchmarks your fleet power against known threats. It calculates your Alloy income vs. fleet maintenance and tells you if you can sustain losses. For the Crisis, it compares your current fleet to recommended power levels based on your Crisis strength setting.
"Fleet Power: 45k. Crisis estimate at 1x: 100k. Alloy income: +80/month, fleet maintenance: 65/month. You can rebuild 1 Battleship every 4 months. Verdict: Not ready. Scale fleet to 80k minimum."
Stop Guessing.
Start Fixing.
The Companion Advisor knows your economy better than you do. Works with Ironman. No mods. Just answers.